This action can be taken by an army with a general and at least 5 cohorts, and for uncolonized territories requires that the territory is adjacent to a currently owned territory and does not have neighbouring owned territories that already have a fortress building. Settling also works with foreign land a tribe currently controls in a war.Ĭonstruct Border Fort See also: Army#Unit abilitiesĬountries with access to the Italic Tribe traditions (which requires a primary or integrated Italic culture) can use the Construct Border Fort unit ability to colonize adjacent provinces once they have unlocked the ability in the tradition tree. Migration units do not require military access to cross borders, and enjoy reduced attrition. Like colonization, all pre-existing pops are kept with their culture, religion, and class. For uncolonzied territories, this can done as long as they outnumber the existing pops, no matter how close or far the territory is from the country's current territory (if it has any), and immediately grants ownership of the territory to the settling country. These Light Infantry cohorts can use the settle unit ability to settle in any owned or uncolonized territory, turning into tribesmen of the primary culture and religion. Migratory Tribes have the ability to turn up to 20 pops in a territory with at least 3 pops and the primary culture (but not other integrated cultures) as dominant into migration units, for a base cost of -8 stability (certain laws and the level of centralization modify this cost through the migration cost modifier), with each pop becoming one cohort. Moving all these pops, however, can be quite expensive and is generally only viable for at least moderately-sized countries. This is possible mainly because most uncolonized provinces usually have at least one non-slave pop (usually a tribesman) which can be used to colonize. This means that, if the country has a lot of gold, large amounts of territories can be colonized in a single day by constantly moving enough slaves (or tribesmen if the country is tribal) of an integrated culture and state religion into the newly colonized territory to bring its population up to 8 and give it a dominant integrated culture and state religion, making it immediately eligible to colonize another adjacent territory. Notably, newly colonized territories do not have any colonization cooldown and can themselves be used as a base to immediately colonize another neighbouring territory, even on the same day they were colonized. When the Colonize button is pressed, one non-slave pop (which may or may not be of an integrated culture or the state religion) moves to the colonized territory, and the territory is added to the colonizer's state. Has not been used to colonize in the last yearĬolonization also requires and costs 10 gold.Has at least one pop that is not a slave (note: this non-slave pop does not have to be an integrated culture or the state religion).Has the state religion as the dominant religion.Has a dominant culture that is integrated (including the primary culture).Is adjacent to or within 2 sea tiles of the target territory.This can be achieved by pressing the Colonize button in the territory view of the uncolonized territory and can be done at any time, as long as the following conditions are met for at least one owned territory: Note that uninhabitable and impassible terrain, including most barbarian strongholds, cannot ever be colonized.Ī territory is colonized by moving one pop of any social class, except slaves, to the territory. Colonization and settling are the two main ways countries can take control of these lands, but countries with access to the Construct Border Fort unit action can also use that to colonize territories. These uncolonized territories might and often do, however, have pops with their own religions and cultures. Currently owned territories might also become unowned and colonizable if they are completely depopulated, particularly through slavery during wars. ![]() There are a number of distinct and very different ways that territories can be colonized.įrom the interior of North Africa to inland Scythia and western Hibernia, there is a lot of land that is selectable and usually populated, yet uncolonized and seemingly empty on the political view. This article has been verified for the current version (2.0) of the game.Ĭolonization is the process by which inhabitable, usually neighbouring territories that do not belong to any country can be incorporated into an existing state.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |